In all GPU-limited scenarios we tested, the impact of Denuvo is completely negligible with well below 1% and indistinguishable from "Denuvo off" for a human that's playing the game. For 1080p, this saturation point is 3.50 GHz, for 1440p it's 2.50 GHz, and for 4K it's 1.50 GHz. This happens with both Denuvo on and off and is simply due to the fact that the CPU cannot generate frame information as quickly as the GPU could render them. Framerates scale down almost linearly below a clock-speed at which the CPU begins to pose a bottleneck. The RTX 2080 Ti is the fastest graphics card we have, and we've put it through three resolutions at decreasing CPU clock-speeds. I do suspect that Denuvo ships significant documentation and "implementation tips" with their libraries to avoid exactly that, though.
#DENUVO PERFORMANCE CODE#
For example, nothing stops naive developers from putting the Denuvo checks into their rendering code to ensure every single frame is "protected", which of course will end up massively reducing framerate. Capcom is using Denuvo in what seems to be the best-possible manner-letting it do code-verification, piggy backing on a low-power part of the game engine that has minimal performance impact either way it's entirely possible another developer will implement Denuvo differently (read: poorly), resulting in a higher performance impact. This is not a sweeping statement applicable to all games because Denuvo isn't a "one size fits all" DRM solution. We did not find Denuvo to make a tangible performance difference with Devil May Cry 5. Let's address the elephant in the room first. Some developers have also begun removing Denuvo in later patches, which is a great methodology as it ensures initial sales, yet addresses some of the points we just mentioned. At least system security, data protection, and privacy doesn't seem to be an issue with Denuvo, though, unlike other copy protection mechanisms.
![denuvo performance denuvo performance](https://media.game-debate.com/images/news/22656/denuvo-pc-performance-impact-tested-doom-benchmarks-with-and-without-denuvo-drm.jpg)
You would have paid for the game, but might not be able to play it. Denuvo achieves this at the cost of requiring Internet access during activation and limiting hardware changes in a short period of time (which makes life difficult for hardware reviewers).Īnother gotcha is what happens with the game when the activation servers are down or gets turned off a decade from now.
![denuvo performance denuvo performance](https://img.game-news24.com/2021/09/Deathloop-Is-Denuvo-Causing-Performance-issues.jpeg)
![denuvo performance denuvo performance](https://media.game-debate.com/images/news/25540/_id1543138631_343178.png)
Developers know this, and as long as they can have the game uncrackable for a few weeks or days into launch, forcing people to buy it, it's a job well done. ConclusionCopy protection is here to stay, for as long as game developers are eating food.